![]() The map creator has said that it took him two days to create a basic skeleton for the map. However, multiple entrances in A-site can make defence a bit challenging for the CTs. The complex amalgamation seems to favour the CT side due to close cubbies and tight corners to hold. The mix of two brings best of Dust II and Mirage to the table. The fun part about this map is the combination of Dust II’s wide angles and Mirage’s close interiors. Mirage’s palace, A entrance, and wide Counter-Terrorist ramp create a simple and spacious B site. The top area connects with T spawn double doors.ī-site is the most basic part of this map as it’s much less confusing. ![]() The mid-site has Mirage’s underpass, connector, and AWPER’s den, but with DUST II’s high-mid. A-site amalgamation seems much simpler when compared with middle.
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